Scouts

↝      Description

Had a ton of fun working on this 80s retro sci-fi project strongly inspired by the amazing Simon Stalenhag.
Learned a lot about hair, rigging, constraints and compositing in Nuke and realized that character animation without mocap is quite a hassle.

↝      Tools used

Cinema 4D, Redshift, Substance Painter, Nuke, Ornatrix

Still frame of final render
Final render (video)
Mech modeled, textured and animated
Closeup of character Simon
Raw render
Viewport render
Procedural dust shader
Procedural glass halftone shader

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