Styx Helix

↝      Description

Started this piece back in May 2021 when I finished watching Re:Zero.
Did a lot of tinkering around with Hair in Cinema4D, extracting as many passes as possible from a single texture, and of course Key, Rim, Booster Lights and Blockers.

↝      Tools used

Cinema 4D, Redshift, OSL, After Effects

Final Render
Alternative, anime-style lighting

Looking at the progress images, you can really see how much the piece taught me about lighting and composition.

Work in Progress 1
Work in Progress 2

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